Slime Jump is my first game, made for the GoedWare Game Jam #12!

I used Brackey's Godot Beginner Tutorial as the base for the game and turned it into an endless runner with fun power ups. 

Devlog Info:

  • Created a randomly generated world from pre-defined chunks which I built by hand
  • Added speed scaling so that the difficulty increases as you gain more points
  • Made each power up a double-edged sword to raise the stakes:
    • Strength power - can easily kill slimes, but you break certain platforms
    • Magnet power - attracts coins, but also slimes
    • Slow time power - allows greater reaction time, but has distracting visuals
  • Used physics simulation for the slimes and breakable platforms
  • Implemented coyote-time and hold-to-jump-higher to increase player control & skill
  • Integrated the tutorial within the game to show information gradually
Published 7 hours ago
StatusReleased
PlatformsHTML5
Authortriplej4
GenreAction
TagsEndless, Pixel Art, Runner

Development log

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