Slime Jump
Slime Jump is my first game, made for the GoedWare Game Jam #12!
I used Brackey's Godot Beginner Tutorial as the base for the game and turned it into an endless runner with fun power ups.
Devlog Info:
- Created a randomly generated world from pre-defined chunks which I built by hand
- Added speed scaling so that the difficulty increases as you gain more points
- Made each power up a double-edged sword to raise the stakes:
- Strength power - can easily kill slimes, but you break certain platforms
- Magnet power - attracts coins, but also slimes
- Slow time power - allows greater reaction time, but has distracting visuals
- Used physics simulation for the slimes and breakable platforms
- Implemented coyote-time and hold-to-jump-higher to increase player control & skill
- Integrated the tutorial within the game to show information gradually
Development log
- Submitted to GoedWare Game Jam!7 hours ago
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