Slime Jump is my first game, made for the GoedWare Game Jam #12!

I used Brackey's Godot Beginner Tutorial as the base for the game and turned it into an endless runner with fun power ups.

Can you beat my best score of 434 points?

Controls

Press space to jump

Powerups

  • Strength power: Always kill slimes, but break cracked platforms
  • Magnet power: Attracts coins, but also slimes
  • Slow time power: Slows times for a short period, but has distracting visuals

Devlog Info

  • Created a randomly generated world from pre-defined chunks which I built by hand
  • Added speed scaling so that the difficulty increases as you gain more points
  • Made each power up a double-edged sword to raise the stakes
  • Used physics simulation for the slimes and breakable platforms
  • Implemented coyote-time and hold-to-jump-higher to increase player control & skill
  • Integrated the tutorial within the game to show information gradually

Development log

Comments

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(2 edits)

1) The fruits should be replaced with a pickaxe, magnet and clock to better represent what they do. I appreciate the timer though.

2) There are lots of cracked rocks and they all behave differently. Some are brittle, some fall in groups and some don't budge at all.

Is there a benefit to attracting slimes or is the magnet a double-edge sword?

Good idea to add better power-up sprites! I just used what I had available.

The cracked rocks should all behave similarly, but maybe that's a bug. I did use the same sprite for decoration within the floor so maybe that's what you're seeing.

The magnet can be a bit risky - it does make it easier to jump on slimes for extra points but the slimes can also just kill you.

Thanks for taking a look at my game!