Submitted to GoedWare Game Jam!


  • Created a randomly generated world from pre-defined chunks which I built by hand
  • Added speed scaling so that the difficulty increases as you gain more points
  • Made each power up a double-edged sword to raise the stakes:
      • Strength power - can easily kill slimes, but you break certain platforms
      • Magnet power - attracts coins, but also slimes
      • Slow time power - allows greater reaction time, but has distracting visuals
    • Used physics simulation for the slimes and breakable platforms
    • Implemented coyote-time and hold-to-jump-higher to increase player control & skill
    • Integrated the tutorial within the game to show information gradually

    Files

    slime_jump.zip Play in browser
    73 days ago

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