Submitted to GoedWare Game Jam!
Slime Jump ยป Devlog
- Created a randomly generated world from pre-defined chunks which I built by hand
- Added speed scaling so that the difficulty increases as you gain more points
- Made each power up a double-edged sword to raise the stakes:
- Strength power - can easily kill slimes, but you break certain platforms
- Magnet power - attracts coins, but also slimes
- Slow time power - allows greater reaction time, but has distracting visuals
- Used physics simulation for the slimes and breakable platforms
- Implemented coyote-time and hold-to-jump-higher to increase player control & skill
- Integrated the tutorial within the game to show information gradually
Files
slime_jump.zip Play in browser
73 days ago
Leave a comment
Log in with itch.io to leave a comment.